This is a quick stand-in post that will be fleshed out later, hopefully :D
I am creating a video tutorial series for the Blender Game Engine, specifically for an FPS Arms game (where you see your arms and the gun, not just the gun) since I did not find many helpful tutorials on this.
The entire playlist can be found here:
http://www.youtube.com/playlist?list=PLb-cBpEOXTh8kPji_yaVGy6UyCncRjyid
The blenderartists link can be found here:
http://blenderartists.org/forum/showthread.php?278744-BGE-FPS-Arms-Video-Tutorial-Series-and-Example-Blend&p=2284833#post2284833
The download is:
https://docs.google.com/file/d/0Bz170qNApm2AZGc2RnBOZnYxdjQ/edit
What this currently contains:
An FPS rig (grouped) that has the following features:
A mouselook script by riyuzakisan
A rigged set of FPS arms (I removed and edited from a makehuman model)
A heavily edited and rigged SPAS-12 (from veti)
Mostly Python based movement and animation system (loosely based on the social FPS template)
Very basic running, walking, firing, idle animations
Bullethole and Bulletforce script (from the social FPS template)
The very very start of a menu system (very WIP)
The controls are as follows:
WASD for movement
SHIFT for run (hold down)
LCTRL for crouch (toggle)
RMOUSE for iron sight
LMOUSE for fire
SPACE for jump
My original sources/stuff:
MakeHuman:
http://makehuman.org
Social FPS Template:
http://www.mediafire.com/?cz5a1mv7c5j5782
Python mouselook script:
http://riyuzakisan.weebly.com/mouselook-script.html
Spas-12:
http://www.blendswap.com/blends/weapons/spas-12-lowpoly-gameart/
Thursday, January 17, 2013
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